AI Insights · Timothy · January 2022
Top 5 Third Person Games on Android in Cyprus - Q4 2021
An overview of the performance of the top 5 third person games on Android in Cyprus during Q4 2021, showcasing trends in downloads and revenue.
During Q4 2021, the top five third-person games on the Android platform in Cyprus showed varied performance in terms of weekly downloads and revenue. The data, sourced from Sensor Tower, provides insights into the trends for each of these popular games.
PUBG MOBILE displayed a fluctuating revenue pattern throughout the quarter. The game started the quarter strong with revenues around $17.7K in late September, peaking at $18.6K in mid-October, but faced a significant dip, dropping to $5.5K by early November. The quarter ended with a slight recovery, reaching approximately $10K in the last week of December. Weekly downloads for the game remained relatively stable, hovering around 600 downloads per week, with a slight increase towards the end of December, reaching 628 downloads.
Free Fire experienced a more consistent revenue stream, though it also saw fluctuations. The game started the quarter at $4.5K and saw a low point at $1.5K in early November. A notable spike occurred in late December, with revenue climbing to $4.3K. Weekly downloads for Free Fire were relatively steady, ranging between 300 to 400 downloads, with a peak of 458 downloads in the last week of December.
Genshin Impact: Natlan Launch demonstrated significant variability in revenue, starting at $545 and reaching a high of $2.3K in early November. The game maintained revenues above $800 for most of the quarter, ending December with $839. Download numbers were modest but saw growth, starting at 75 downloads and peaking at 164 downloads by mid-December.
Summoners War saw a steady increase in revenue over the quarter. Beginning at $664 in late September, the game peaked at $1.8K in the final week of December. Despite this revenue growth, downloads remained low and stable, fluctuating between 5 to 15 downloads per week.
DRAGON BALL LEGENDS experienced significant revenue spikes, notably in late November and the last week of December, peaking at $2.1K. The game started the quarter with minimal revenue of $83, showing a steady climb. Downloads for the game were relatively low but saw an increase towards the end of the quarter, reaching 100 downloads in mid-December.
These trends highlight the dynamic nature of the mobile gaming market in Cyprus. For more detailed insights and data, visit Sensor Tower.